KUBRICK’S 2001. 50 Years A SPACE ODYSSEY
INTERNATIONAL KUBRICK SYMPOSIUM 2018
“Narrative Architecture – 2001: A SPACE ODYSSEY’s Impact on Computer Game Interiors”
Lecture by Marc Bonner (Cologne)
22.07.2018 at the DFF cinema.
Storytelling with the help of spaces: What stories do environments tell and how did Kubrick’s famous ‘Rococo Room’ from ‘2001’ influence today’s games aesthetics? Marc Bonner researches and teaches on the role of architecture in film and games and leads the DFG research project “Open World Structures: Architecture, City- and Landscape in Computer Games”.